Difference between revisions of "THE iDOLM@STER (Xbox 360)"

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m (Differences from the Arcade Version)
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*There is additional content, such as eight new songs and a tenth idol, Miki Hoshii.
 
*There is additional content, such as eight new songs and a tenth idol, Miki Hoshii.
 
*It is no longer necessary to have a Producer Card or Idol Cards because all the data is saved to the hard drive of the Xbox 360. Gameplay, however, is restricted to the GamerTag which is currently signed in.
 
*It is no longer necessary to have a Producer Card or Idol Cards because all the data is saved to the hard drive of the Xbox 360. Gameplay, however, is restricted to the GamerTag which is currently signed in.
*Due to the lack of a touch screen interface, the Lesson mini-games were changed to accustom console controls.
+
*Due to the lack of a touch screen interface, the [[Lesson]] mini-games were changed to accustom console controls.
*There is no longer a time limit within which you must raise your Idol Rank to prevent the retirement concert. A set time limit of 52 in-game weeks is presented in its place, before your idol's contract expires.
+
*There is no longer a time limit within which you must raise your Idol Rank to prevent the retirement concert. A set time limit of 52 in-game weeks is presented in its place before your idol's contract expires.
 
*There is also no longer a time limit when choosing songs or outfits.
 
*There is also no longer a time limit when choosing songs or outfits.
 
*Text messages from the idols are no longer sent to your actual phone, and you read them on an in-game phone instead.
 
*Text messages from the idols are no longer sent to your actual phone, and you read them on an in-game phone instead.

Revision as of 10:33, 13 February 2011

The Idolmaster (アイドルマスター Aidorumasutā?, officially romanized as THE iDOLM@STER) is a console music rhythm game released in Japan by Namco Bandai on the Xbox 360 on January 25, 2007. The game follows the career of a producer who works for the fictional 765 Production studio and has to work with a selection of ten prospective pop Japanese idols. A spinoff game titled THE iDOLM@STER: Live for You! was released on February 28, 2008[1], and a sequel set of games, THE iDOLM@STER SP, were released on February 19, 2009.

Characters

Idols

765 Production Staff

Songs

Reception

The Idolm@ster has been credited with making Japan's ratio of Xbox Live sign-ups to the number consoles sold the highest in the world.[2] Over four times as many Microsoft points were sold on the date of THE iDOLM@STER 360 release as on the date before it.[2]

Differences from the Arcade Version

  • There is additional content, such as eight new songs and a tenth idol, Miki Hoshii.
  • It is no longer necessary to have a Producer Card or Idol Cards because all the data is saved to the hard drive of the Xbox 360. Gameplay, however, is restricted to the GamerTag which is currently signed in.
  • Due to the lack of a touch screen interface, the Lesson mini-games were changed to accustom console controls.
  • There is no longer a time limit within which you must raise your Idol Rank to prevent the retirement concert. A set time limit of 52 in-game weeks is presented in its place before your idol's contract expires.
  • There is also no longer a time limit when choosing songs or outfits.
  • Text messages from the idols are no longer sent to your actual phone, and you read them on an in-game phone instead.
  • The character models were remade from scratch for the Xbox 360 version, raising the polygon count and texture resolution to allow more detailed models than those of the arcade version.

External links

  • Template:Citeweb
  • 2.0 2.1 Rumor: Japan's XBL Sign-Up Rate? Highest In The World