THE iDOLM@STER Cinderella Girls Starlight Stage

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THE iDOLM@STER Cinderella Girls Starlight Stage
The iDOLM@STER Cinderella Girls Starlight Stage Logo.png
Rin icon.png
Video Game data
Platform: iOS, Android
Publisher: BANDAI NAMCO Entertainment Inc.
Developer: Cygames
Selling Agency: BANDAI NAMCO Entertainment Inc.
Release Date: September 3rd, 2015 (Android) September 10th, 2015 (iOS)

THE iDOLM@STER Cinderella Girls: Starlight Stage (アイドルマスター シンデレラガールズ スターライトステージ Aidorumasutaa Shinderera Gaaruzu Sutaaraito Suteeji) is a spin-off free-to-play rhythm game released for mobile devices based on THE iDOLM@STER: Cinderella Girls.


Similar to THE iDOLM@STER SHINY FESTA, this is a rhythm game. The game revolves around tapping icons of the idols in the rhythm of the background song. Different kinds of notes will be brought in to show how each icon must be tapped; these include simply tapping the icon, tapping and holding down the icon, tapping two icons simultaneously, tapping and flicking a certain direction (MASTER and MASTER+ only), and tapping and sliding a certain direction (MASTER+ only).

There are three rhythm game modes in this game:

  • WIDE LIVE: Normal rhythm game mode, with five note lanes.
  • GRAND LIVE: Plays almost the same as WIDE LIVE except that now it has 15 small total lanes divided by three sub-lanes. Note sizes may vary; the notes can be small or big. This mode's gameplay mechanics are similar to CHUNITHM and Bang Dream! Girls Live Party!.
  • SMART LIVE: Simpler rhythm game mode, plays in portrait position and is intended to be played with one finger.


This is the list of songs confirmed to play within this game. There are currently over 200 playable songs (not counting Onegai! Cinderella solos and event version of songs below) with more to be added soon.

In the old song selection UI, the song list is divided by four tabs: regular tab, limited tab, event tab, and MASTER+ tab. Regular tab consists of songs that are playable everyday, while limited tab consists of jewelries! songs and an early-rewarded event song. Meanwhile the event tab only contains one song and that is an in-progress token event song. Finally the MASTER + tab is a separate tab for songs that have MASTER+ difficulty.
After the new song selection UI update on 03/19/18, all songs from the limited and event tab are unified with the regular song list, while MASTER+ tab is still a separate mode that can be switched during LIVE mode song selection.

Before the 09/03/19 update, the jewelries! series five-unit group songs, 15-unit group songs (Susume☆Otome ~jewel parade~, Gokigen Party Night, and Near to You) and its respective attribute-only five-unit versions were playable only on a certain day: Cute jewelries! songs on Wednesdays, Cool jewelries! songs on Thursdays, Passion jewelries! songs on Fridays, and all jewelries! songs (except for single-attribute-only, five-unit versions of 15-unit group songs) on Saturdays to Tuesdays.
These songs could only be found in the limited tab of the LIVE mode song selection (only affected when the old song selection UI was applied; the new song selection UI ditches the limited tab in favor of bringing jewelries! songs on default song list, but the limited day restrictions were also brought up).
As of the 09/03/19 update, every group song in the jewelries series is now available every day.

Live Groove and Live Parade event songs are available earlier in the limited tab the day after the event ends by reaching 5000 points in one of two events mentioned, and then a month later they would be available for everyone else. Token event songs, while don't have advance play reward after the event ends, are also available a month after the event ends.
Starting from Trust me (Token), Palette (Live Groove) and Giyuu Ninkyou Hanafubuki (Live Parade), event songs are now available for everyone the day after the event ends, regardless of reaching 5000 points (in the case of Groove or Parade) or not.

Certain songs such as STARLIGHT MASTER Solos, the majority of ANIMATION PROJECT songs, rearranges and remixes, and most cover songs are available for purchase at the Sound Booth room item, which can be accessed in the room mode.
Each song in the Sound Booth costs 5000 Money.

Three songs, all from the anime series, were exclusively available through download codes, such as Shine!!, which was available through the purchase of THE IDOLM@STER CINDERELLA GIRLS ANIMATION PROJECT 2nd Season 01 Shine!!.
However, these songs were later made available to all players and since then this practice has been discontinued.

Some songs such as Gokigen Party Night, Take me☆Take you, and Yes! Party Time!! can be toggled to their event or alternate versions before the LIVE starts.

Each song has its own MV Mode, unlockable by clearing it on any difficulty at least once.
Rearranges, remixes and certain cover songs' MV Modes are available on 2D versions only.

Song List

The songs that appear in-game, sorted by the series appearance order of songs, are as follows.
The songlist order below reflects the new song selection UI's default order.

Onegai! Cinderella Solos List

Onegai! Cinderella has its solo versions that are made playable.
In order to do that, obtain certain SRs and SSRs of each voiced idol, then place them in the center, and finally turn on the "Solo version" button before the LIVE starts. Note that event SRs are not eligible.

Utaiwake List

The following song list below have the Utaiwake feature in the MV mode, which ables the players to mix and match vocal parts for Utaiwake-eligible songs.
Utaiwake versions are accessible by turning on the "Utaiwake" button before the MV starts. The idols that are exclusive to the Utaiwake versions of the songs (and not the original versions; Onegai! Cinderella is an exception) are italicized to differentiate with the songs' original members.


Events are a way to obtain limited cards, trophies, and other rewards like trainer tickets and Star Jewels. Events usually last from anywhere to 6 to 8 days.

There are three events each month:

  • Live Groove/Parade/Carnival events are the first event of the month
  • Caravan or Susume! Cinderella Road are the second
  • Token event is always the last.

For Live Groove and Token events, there are usually a points-based award and a ranking award card, the latter of which is awarded to players who do well in game-wide rankings (usually the top ranking 100,000 players). As of May 2020, tiers have now been extended to 200,000, which allows more people to receive the ranking SR. Currently, players can now get the ranking SR at 15,000 points.
As of now, there are a total of 6 event types.


In Token events, the player can collect tokens from normal Lives. These tokens are used in place of stamina to play the event song.
Through playing the event song (and playing normal songs, to a lesser extent), the player can earn points. Points unlock rewards, and chapters in a brand-new, voiced story featuring the original song's unit. There is a new room item at 2,500 points, a limited point card first available at 10,000 points, a ranking card first available at 15,000 points, and an Event limited ticket at 24,000 points. Additionally, players' high score is tracked, and ranking high in that area earns them a decoration for their room, though it is much harder to receive than the ranking SR.
As of June 2016, players can now play the token event song in Master+ difficulty, though it costs the same amount of tokens as Master.

LIVE Groove

There are three different sub-types of this event: Vocal, Dance, and Visual. Each type boosts the attributes of cards by 150%, so a card with 3000 points in Visual would be boosted to 4500 points during a Visual Burst.
This event has players spend stamina to select a difficulty of Groove, after which they will be given random three songs in a certain attribute: Cool, Cute, or Passion (though all-typed songs like Star!! can be featured). Players can spend in-game money to reroll the type of Groove twice, after which they are stuck with the final type. The player then plays these three songs back-to-back, with an applause meter on the left. PERFECT and GREAT notes increase the applause level while BAD and MISS decrease it.
If the applause level is over 17 after the songs are completed, an encore is unlocked, featuring a new song (sometimes one entirely new to the franchise). On Master difficulty, an applause level over 21 unlocks an encore at the Master+ difficulty, which is even harder than the Master difficulty.
As of early April 2016, players can unlock the MV mode if they clear an encore on either Master or Master+. Much like Token events, this event features rankings and new stories.

Cinderella Caravan

This event differs from the first two in that it is not point-based, and does not feature any new songs. Instead, players progress through the game as normal, with a chance of limited SRs and Rs dropping through normal lives.
The chances of these cards dropping can be raised by choosing a center idol (support idols do not contribute towards drop rates) with a high Star Rank, raised by fusing two of the same card together in a Star Lesson. Additionally, every day has a chosen type where songs of that attribute receive a raise in drop rates. Songs also drop Caravan Medals, which can be collected and traded for the featured cards or other rewards.

Susume! Cinderella Road

In this event, players progress through spaces on a map by gaining points which are gained by clearing normal lives.
Players can gain bonus points by putting the displayed idol into a unit, prioritizing the Vocal/Dance/Visual/Total appeal stats (note that support members, support skill, center skill, room-item bonus, and song bonus don't count) or Star Rank of a unit, and playing the right song type. Players can also randomly receive a 2x point bonus upon clearing a song.
Once players reach the end of a map, a Trainer awaits them and a Trainer Mission activates. These Trainer Missions are cumulative, so players can keep playing and add to the total at their pace. Any unused steps will be turned into Susume Tickets, which can be used to advance through spaces without playing lives. Completing Trainer Missions reward players various rewards including an event card of one of the featured idol and unlock unvoiced chapters for players to read. Completing the first Trainer Mission unlocks the second idol's route. Players can change routes by tapping the top-right button (ルート切替). Players can only advance on one route at a time, but they can still freely switch between the two routes without losing progress. Once players fully complete a route, they can play through the map again to obtain additional copies of a card.

LIVE Parade

In this event, players tour Japan with their idols. There is no point ranking for this type of event, but there are new songs, units, and stories to unlock.
Each area has 2-3 subareas with 1-3 songs in each. Clearing a subarea will give the players attendees and event points which will give event point/attendee rewards, but most importantly the two event SR cards. Each subarea has 1-3 missions a player needs to complete in order to clear and move on to the next area, for example completing a live with 50% or more life or maintaining a 300 note combo. To unlock new areas, players must have a certain number of attendees in a previous area, for example, unlocking area 2 requires obtaining 10,000 attendees in area 1 first. In newer areas, the event points and attendees for clearing subareas increase.
Each day certain songs will yield more attendees and event points and will have a mark on them in the song selection screen.

LIVE Carnival

Debuting on July 2nd, 2019, this event focuses on your idol production's total strength.
The goal is to rank up the carnival by filling the gauge, which is dependent on one's score (1 voltage point per 100 score) within the number of Booths, and obtains carnival medals along the way. Dotted all over the Carnival Grounds are Booths, Unit Tent, Gacha buildings, and mini-dialogue events from the Puchiderella idols. More of these will be available to be seen once the player raises their Carnival Rank. Once the player reaches SSS rank, they can compete for the final Carnival rankings.


Booths are where players play lives. There are a total of 10 Booths scattered around the carnival, starting with only 2, and the rest will unlock as you rank up. The 10th Booth features a Grand Live. Each booth has a certain set of songs and their own bonuses. The higher the Carnival Rank the player is at, the higher the appeal bonus and multiplier for carnival medals the player received via lives are.

The full list of Booth effects are as follows (percentages will increase depending on Carnival Rank):
1. [キュート/クール/パッション]楽曲のみ選択可能![キュート/クール/パッション]アイドルのアピール値xxx%アップ (Cute/Cool/Passion songs only! Cute/Cool/Passion idols gain an xxx% Appeal boost)
2. [ボーカル/ダンス/ビジュアル]アピール値がxxx%アップ (All idol's Vocal/Dance/Visual Appeal are boosted by xxx%)
3. [ボーカル/ダンス/ビジュアル]アピール値のみのみ適用。[ボーカル/ダンス/ビジュアル]アピール値がxxx%アップ (Only Vocal/Dance/Visual Appeal are counted and boosted by xxx%)
4. ユニットのライフに応じてアピール値がxxx%アップ (All idol's Appeal is boosted by xxx% based off their Total Life)
5. 全アピール値が、解放されているプロデュースptにつきxxx%アップ (All idol's Appeal is boosted by xxx% based off their Potential Points)
6. アイドルのスターランクに応じてアピール値がxxx%アップ (All idol's Appeal is boosted by xxx% based off their Star Rank)
7. イベント出演アイドルのアピール値がxxx%アップ (All idol's Appeal is boosted by xxx% if the idol is participating in the event (including those who appeared on the map)
8. 特定楽曲のみ選択可能!アイドルのアピール値xxx%アップ (Specific Songs only! All idol's Appeal is boosted by xxx%)
If the player does not have enough voltage points after using up all the Booths, they can either replay the Booths (using stamina again) or reset the Booths with a new song/unit. Do note that for each booth used, one isn't allowed to use the same song/unit in other booths to rank up.


Unit building in Carnival makes use of 18 custom units instead of those already made beforehand. Players are not able to use idols of the same illustrations in different units. Players are able to use the same card as long as one copy is unawakened. Another special feature of the Carnival is to able to use guest idols from other players to be put into one's Carnival units as long they have unique illustrations. There are limitations, however. The player can't place them on the center slot, can only have one guest idol per unit, and can only borrow up to 3 guest idols. Borrowed guest players (including yours) will receive 10 carnival medals for each time one plays with their card. Keep in mind guest idols aren't able to gain affection and fans upon clearing lives. The player can set their 4 idols for other players to use in the Event Guest Idol Settings (イベントゲスト設定). By default, the cards with the highest appeal are chosen, but one can change them by tapping on the idol's icon and then tapping the Change Idol (アイドル変更) button.

Medal Gacha

This is where players obtain rewards, including star jewels, event cards, SR tickets, etc. One roll costs 10 carnival metals and ten rolls cost 100 carnival medals. There are 21 different boxes with a limited number of prizes in each one of them. Once one rolls a certain "reset" item, it's possible to move on to the next box if desired, however, any items still left over in the box cannot be obtained afterward. On the Gacha Settings (ガチャ設定), one can change the maximum number of rolls to draw or tap the tick button to specify which items from the current box one wants. Once all the items with a tick mark have been received, then multiple draws will stop. By default, only the reset item is selected.

Event Songs

The following is a list of event songs (sans Caravan and Road events) that appeared in the game, sorted by starting date.
The list is divided by the year the event song appeared on.


This mode allows you to play with four other players. Up to five players play a song together and gain an amount of Star Emblems depending on how well they do individually (affected by rarity, stats, card skill level, potentials, and type attribute), which can be exchanged for previous event idols, room items, consummables, star jewels, memory keys, etc. These rewards reset monthly.

The total score does not only include the song score but also takes the idol's skill, combo length, and other factors into consideration. Players can set 4 different units pertaining to each song attribute (Cute, Cool, Passion, and All Types).
In each unit, there are five different roles which give different stat bonuses:

  • Performer (Visual)
  • Vocalist (Vocal)
  • Center (All)
  • Dancer (Dance)
  • Leader (Life)

When put into a match, the game will randomly pick what role you will represent and the idol you picked to represent that role will be used. Here, players can also set and show stickers that greet, communicate with, and say goodbye to players before and after the match. During events, players can either gain Live Groove/Token event points, Caravan medals, attendance boosting items, or Susume Tickets from clearing lives. Players who don't have unlockable songs (such as Story Commu Solos) can also get to play these songs randomly.

Live Party mode used to be called "Co-Op Live" while in beta testing. This mode was also originally a bi-monthly event until the 2017-08-12 Live Party event before its event schedule slot was replaced by Susume! Cinderella Road.


The gacha is used to scout for new idols and to obtain cards using star jewels and friendship points as currency. All rarities of cards unlock memorial stories and idol episodes once a card is changed into its "+" (awakened) form. SSR cards unlock special outfits that can be viewed through the 3D mode in lives.

Platinum Gacha

In the regular Platinum Gacha, players can scout for Rare, Super Rare, and Super Super Rare cards using star jewels as currency. It costs 250 star jewels for 1 roll and 2500 star jewels for 10 rolls. Players can also roll once per day with 60 paid jewels. In a 10-roll gacha, the tenth card in the roll is a guaranteed SR card. All cards featured and in the gacha are permanent. A new Platinum Gacha appears three times a month usually featuring at least one new permanent SSR card and an SR card with the featured cards having a higher appearance rate than other cards in the gacha. All permanent Platinum Gacha cards are also available to roll for in Limited, Cinderella Festival, and Type Select Gacha, with an exception for Memorial Gacha.

Limited Gacha

Limited Gacha are a type of Platinum Gacha that happen at the beginning of each month usually revolving around a special theme. The featured cards are two limited SSRs, one permanent SR and one limited SR. Starting from "SUN 3 Summer Gacha" limited gacha (July 31st 2019) onwards, the featured limited SSRs has been increased to three, but at the same time has stopped featuring new permanent SR in a limited pool. Limited cards are not available in any other Platinum, Cinderella Festival, or Limited Gacha but their own. Some of the earlier Limited Gacha are reappearing at the end of every month there isn't a Cinderella Festival Gacha.

Cinderella Festival Gacha

In this special type of Platinum Gacha that appears at the end of each third month, the SSR card appearance rate is doubled from 1.5% to 3.0%. Each Cinderella Festival gacha features three Cinfes-exclusive SSR cards of each attribute. Unlike Limited Gacha, Cinfes-exclusive SSR cards are available in every Cinderella Festival Gacha after the one they were featured in.

Type Select Gacha

Type Select Gacha happen for three consecutive days every month (one day per attribute), usually after that month's Limited Gacha. The cards a player is able to scout for is limited to one attribute (Cute, Cool, or Passion). Unlike past Type Select Gacha, all rarities are affected by the attribute constraint, not just SSR cards.

Star Shine Scout

Each pull from Platinum, Limited, Type Select, or Cinderella Festival Gacha rewards players one Star Shine Scout. After 300 total rolls(or 300 Star Shines), players can pick up one of the idols that are featured in Platinum/Limited/Type Select/CinFes gachas, alongside other random idols (in the case of Platinum, Limited, or Reprint Limited gachas).

Memorial Gacha and Luna Shine Scout

Memorial Gacha can be accessed in the Gacha menu and unlike permanent/limited/CinFes gacha pools, Memorial Gacha pool doesn't have an end date. Memorial Gacha pool consists of then-limited SSRs and SRs during the first years (September 2015 to August 2016). Each roll in the Memorial Gacha rewards players one Luna Shine, which after 300 Luna Shines (equivalent to 300 total rolls) can be exchanged for one of the idols appearing in Memorial Gacha pool.

Rarity Appearance Rates

Rarity Appearance Rates
Platinum Gacha 3.000% 12.000% 85.000%
Type Select Gacha
Limited Gacha
Memorial Gacha
CinFes Gacha 6.000% 12.000% 82.000%

Local Audition

In the Local Audition Gacha, players can spend friendship points in exchange for primarily Normal cards and Rookie through Master trainer tickets. It is possible to get Rare and even Super Rare cards through the gacha, but they are rare. The appearance rate for N, R, & SR cards and trainer tickets is unknown. It costs 200 friendship points for one scout and 2000 friendship points for a 10 scout.


The following 197 idols are confirmed to appear as playable characters, both in the 3D and Puchi 2D versions of the LIVE modes, as well as in Business mode.


The following below is the list of units that appear in group songs, mainly appearing in event-original songs.


External Links